Fix: Improve a bottleneck in shadow calculations.Fix: Cyborg and Super Cyborg shadow issues.Fix: Model errors with the: cyclone flak, scavenger cranes, wrecked tanker, water pipe features, howitzer, mortar models, retribution body + hover propulsion, VTOL assault gun, tank factory.Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks.Fix: Inaccurate calculations on lower-performance systems affecting placing blueprints, rotation of camera, etc.Fix: Rendering improvements for text and translucent effects.Fix: Chinese, Japanese, Korean text display.Update campaign balance (and fixes) for: Alpha 2, Alpha 6, later Beta missions, Beta-end, Gamma 2.Show the rank a unit will have if it were produced next.Improve Cobra AI yet again (balances against defensive / system research when 1v1 on high oil maps).Support for bidirectional text using fribidi.Add new Video Options (“Minimize on Focus Loss”, “Alt+Enter Toggle”). ![]() Add “LOD Distance” Graphics option, to adjust texture sharpness at distance (defaults to “High”).Additional new “Aftermath” soundtrack (from Lupus-Mechanicus).New “Super Easy” difficulty for campaign.Version 4.3.1 is the first official stable release in the 4.3.x series. This release includes a new “Super Easy” campaign difficulty mode, texture compression support, an additional new “Aftermath” soundtrack from Lupus-Mechanicus, model and rendering improvements and fixes, countless bug fixes, and more! With over 630 commits since the last release, it’s time for Warzone 2100 v 4.3!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |